Friday, November 30, 2012

One Point Perspective Room

Here is the room complete with door and window! The same concept applies for both the door and window. You just have to know your lines and it isn't that hard.

Wednesday, November 28, 2012

One Point Perspective Room

Here is the simple one point perspective room with the guides (red). I just followed the directions and it was pretty easy to do and understand.
One thing I would like to mention is that it definitely helped me understand how to create real life 3D scenes that have depth to them.

Monday, November 26, 2012

One Point Perspective


Here is an example of one point perspective photography with a vanishing point. The horizon is shown in green. The natural lines of the photo leading to the vanishing point are shown in red. The vanishing point is shown in blue and seemed to be where the lines intersected.. The vertical lines are the rulers shown in light blue (I used the end of the bridge support beams and the end of the trees).

Tuesday, November 13, 2012

Haunted House Update 4

Today I continued to work on making the house look more run down, focusing on windows and shutters.


Wednesday, November 7, 2012

Haunted House Update 3

I've finally started to get a decent background going and I am still continuing to blend the house in. A creepier sky that will fit well is still needed, but it now has some fog and creepy trees. I am still looking for good bushes or tall grass or something of the sort to place in front of the house to help blend it in. I've also started on destroying the house a little by beginning to break the windows and make them look old. The lighting definitely needs to be fixed but I'm going to do that near the end when I have everything constructed.


Animated GIF

Here is the animated .gif I created of a flying bird along with the original image used. It was really easy and quick to do. I first edited out all the numbers and separated each frame into separate layers. Then I opened up the animation editor and put each separate frame in. Finally, to make it look natural and smooth I set the the time that each frame is shown to 0.1 sec and then saved it as a .gif image.